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Rules

Combat

Initiative

ExampleDie
Standard encounterd12
Declared ready for trouble and have evidence of an ambush ahead, but don’t know where or whend10
Can hear opponents in a concrete direction, but not see themd8
Going through a doorway, with absolute knowledge that an opponent is on the other sided6
Leaping around a corner, with absolute knowledge that an opponent is there (or awaiting an opponent’s leap)d4
At GM's discretionany
Time between awareness checks (to not be surprised)5 seconds*
Surprise negatesDefense adjustments, shields, can only roll d8

* Once combat starts, everyone rolls initiative. Surprise lasts until one's initiative roll or 2sec after a hit or near miss

Missile Weapons

Melee

Defense Rolls
Fleeing*d10, no shield

* May only get free attack if less than half-way to next attack, and no enemy allies right there

Notes

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Page last modified on September 06, 2018, at 09:03 PM